Street Punk ZBrush Model
The character's concept was developed by myself, a thuggish punk with both modernist and vintage influences. The entire body was produced solely in ZBrush then retopologized in TopoGun. The body's textures are photo-based, they were edited in Photoshop and by polypainting in ZBrush. The clothing and accessories were a combination of ZBrush and Maya. Since retopology was not a requirement for the clothing and accessories, they were only textured by photo-based polypainting. Several render passes were produced for all the below images and then composited together using Photoshop.